Basic 2D Orbital Animation With Pure HTML and CSS
☕️ Summary
In this guide, we create a basic orbital animation with pure HTML and CSS! 🪐
Everything in here is actually 2-dimensional, but with a couple of handy CSS properties and functions, we can achieve something that looks pretty close to a satellite orbiting a spherical object in space.
To jump to the code and see what it looks like, just head to the bottom of the page. 👇
📝 Table Of Contents
🔬 How It Works
With just a very small amount of HTML and CSS, we can simulate a fairly decent looking animation. There are a lot of excellent examples of 3-dimensional orbital animations out there on the internet. But if you actually wanted to ship something like this into an application in a production environment, you may want to use a more minimal approach like this to keep your pages fast.
⚙️ HTML Code
The only HTML that we need for this example is a body
for the black background, and two <div>
elements that represent our planet and orbiter object.
<body>
<div class="planet"></div>
<div class="orbiter"></div>
</body>
Very simple. 🙂
⚙️ CSS Code
There are a couple of key properties and functions that we'll be using in our CSS.
box-shadow
this property allows use to produce the inner shading color effects and the outer glowing effect for our planet.@keyframes
allows us to create an animation sequence with translation functions.animation
allows us to control the values of our animation.transform: translateX
allows us to move the position of our satellite object horizontally across the screen.scale
allows us to scale our satellite object to produce a perception of depth.
First, we set the background of our body element to black.
body {
background: black;
}
Then, we create our planet powered by the box-shadow
property to produce that 3-dimension look.
.planet {
position: fixed;
top: calc(50% - 150px);
left: calc(50% - 150px);
width: 300px;
height: 300px;
border-radius: 50%;
box-shadow: inset 0 0 50px #fff, inset 20px 0 80px #01b2ff,
inset -20px 0 80px #8000ff, inset 20px 0 300px #00785c,
inset -20px 0 300px #8300f5, 0 0 50px #00785c, -10px 0 80px #000278, 10px 0
80px #8000ff;
}
Now, let's make a @keyframes
animation sequence to produce the orbit.
Each percentage in the animation sequence defines the steps percent of time in respect to a total amount of time that we want the animation to take.
For example: if our animation lasted a total of 10 seconds, 20%
to 30%
would represent the step from 2s to 3s.
How This Sequence Works:
0%
satellite object begins it's journey at the right side of the planet and starts as scaled down to 0% of it's total size (invisible). This makes it appear that the satellite has just emerged from behind the planet in it's orbital path.
10%
satellite object travels 10 pixels to the right and scales up just slightly in order to appear that it's traveling on the z-axis (towards us).
20%
satellite object travels 30 pixels to the left and scales up, but only by +0.05 percentage of it's total size.
Without explaining all of the rest of the steps in the sequence, you get an idea of how we're using scale
and translateX
to make our satellite appear that it's traveling on an orbital path.
All of these values can be fine-tuned and more steps in the sequence can produce a smoother animation.
@keyframes orbit {
0% {
transform: translateX(150px) scale(0);
}
10% {
transform: translateX(160px) scale(0.15);
}
20% {
transform: translateX(130px) scale(0.2);
}
30% {
transform: translateX(100px) scale(0.3);
}
40% {
transform: translateX(60px) scale(0.35);
}
50% {
transform: translateX(0px) scale(0.4);
}
60% {
transform: translateX(-60px) scale(0.35);
}
70% {
transform: translateX(-100px) scale(0.3);
}
80% {
transform: translateX(-130px) scale(0.2);
}
90% {
transform: translateX(-160px) scale(0.15);
}
100% {
transform: translateX(-150px) scale(0);
}
}
Now we just need to define the properties of our satellite .orbiter
.
.orbiter {
position: fixed;
left: 50%;
top: 50%;
width: 10px;
height: 10px;
border-radius: 50%;
background-color: #fff;
animation-name: orbit;
animation-duration: 40s;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
animation-name
is where we can specify the sequence that we created for the orbit animation.
animation-duration
is the total amount of time that we want our sequence to animate.
animation-iteration-count
is the total number of times that we want our animation to execute.
animation-timing-function
is the function that we want our function to follow.
That's everything we need! Doesn't look too shabby. 🎉
Now it's up to you to make it even better!